Showing posts with label Pucks. Show all posts
Showing posts with label Pucks. Show all posts

Wednesday, 26 February 2014

The ruins of Crab Shank's old town

 A couple of hexes from the Isles of Fire and Cruelty



 

18.15 – 19.14 – 19.15: Ruins of the old town


Crab Shanks Isle is located on the south east of the archipelago. The last Edge Landers to set up shop here angered the elves at 25.06. One night the whole tribe mobilised and attacked, wiping out the entire settlement. The elves burned the buildings, tore up the agriculture and tortured and killed everyone they found. Most of the bodies are gone now, decomposed, washed away or eaten, but the charred remains of the town are still standing.

A brave (or reckless) Hungry Keeper seeded a dungeon in the ruins at 18.15, dedicated to Shut Lung. It is inhabited by a school of deep ones in the waters below, tended to by a motley cult of brainwashed and traumatised human survivors. The deep ones are paranoid and careful not to alert the elves to their presence, and are planning to escape to less hostile waters if they can manage it without incurring the wrath of Shut Lung.

The ruins at 19.14 has attracted a crew of outcast Puck treasure hunters. The diminutive fae have modelled themselves on Edge Lander dungeoneers, and as such are violent, amoral and lustful for gold. They have adorned themselves with whatever accoutrements of the gold hounds trade they can scavenge or jury-rig.

In the ruined port at 19.15 lives the ghost of Captain Pineas Parker, former governor of Crab Shanks. Horribly tortured before his death at the hands of the elves, Parker is tied to this plane by the continued existence of Parker's Pipe, a magic item now in the hands of the elves at 25.06. Destruction of the Pipe will free Parker to the aether.

Thursday, 20 February 2014

"Elf Island" - Sandbox / Hexcrawl Preview



I've been playing about with Hexographer recently and I've put together this little map, a Far Flung Island inhabited by warring Elves, mischievous Puck and a nervous Edge Landers trading colony.


I'm planning to write this up as a sandbox / hexcrawl module, including such highlights as;

- Warlike tribes of vindictive Elves, bearing centuries old grudges and savagely cruel imaginations.
- Mischievous villages of creatively genius, but morally bankrupt, Puck.
- Sea Devil infested marshlands.
- Dormant volcano. Dormant volcano. Volcano!
- A newly settled trading colony.
- A recently destroyed trading colony.
- Dungeons and not-dungeons galore.


I'd love to hear any suggestions you guys have for things to put into the island, monsters you'd like to fight or locations you'd like to adventure in, as well as any hints + tips on making better maps next time round!

Monday, 10 February 2014

The Puck

There are children in the morning...

 


Little cousins of the elves, the puck were born within the savage beauty of the islands fauna, elven magic mingling with jungle wildlife to give a spark of life to these tragic creatures. Elves have the advantage of limitless life to spend on their whims. Pucks will rarely live longer than thirty years. They burn brighter than any of the young races, all the more so for their proximity to the inhuman revelries of the elves.

Pucks are tiny winged terrors, barbarous and beautiful and utterly fascinated by every aspect of existence. They are prolific creators, their inland strongholds oases of stunning artwork carved out of the very stuff of the islands. It is for puck handiwork that the young races have ever risked coming to the lands of the elves.

Puck jewelley

Puck sculpture

The puck dress themselves in elaborate creations carved out of the jungles. They petrify petals and wear them as jewellery, bleach the bones of the islands vicious mega fauna with dyes of vivid colour and wield them as weapons. They stitch together human sized clothing of such detail that they are prized by the nobility the world over.

The puck are notorious for their self flagellating behaviour. Their limitless imagination for self expression does not limit itself to creative urges. They have little impulse control, and destructive and wanton behaviour pours forth when they are struck by the need to break something. They torture themselves with elaborate body modifications, mortifying the skin and adjusting their souls, remaking themselves with magic and crude surgery to better fit the self image that their fickle mind has thrown up.


Whilst it is a rare elf who leaves the islands, the puck are driven by a deep and powerful wanderlust. When traders arrive upon the shores of the island they will inevitably be leaving with a pack of puck,  regardless of whether they would like to or not. Puck are fecund and lustful beings, but they have no concept of family ties or anything properly approaching duty or commitment. Their loyalties are reserved for those that they choose.